Tidal Waves
Our second assignment in project ProveIT was to create a mobile application to promote Stolen Couch’s (at the time) upcoming game “Castaway Paradise”. We created a game that would be a prequel to theirs. The player can make waves (using the touch screen) to navigate a boat through a level, avoiding watermines, islands and birds, while trying to pick up as many coins as possible. The goal is to get as far as possible without hitting any objects. This game is made with the Unity3D engine and the idea for it came from my mind during a brainstorm session with the team.
![Foto](/uploads/2/3/8/4/23841389/2507351.png?393)
Besides game and level design I also tried my hand at some 3D-modeling for this game. Learning how to work with Maya and how to import models and textures into Unity and into our game.
Below is a short clip of someone playing the game: